AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games on Android in Sweden: Q3 2021
Explore the performance metrics of the top 5 sandbox-like games on Android in Sweden during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 sandbox-like games on the Android platform in Sweden showcased diverse performance metrics. According to Sensor Tower data, here’s a detailed look at their weekly downloads, revenue, and active user trends.
Roblox from Roblox Corporation saw a steady increase in weekly revenue, starting from approximately $24.7K at the end of June and peaking at around $28.5K by the end of August. Weekly downloads fluctuated, with a notable peak of about 4K in the first week of August. The game maintained a robust active user base, peaking at 196K in late July before seeing a slight decline to approximately 190K by the end of September.
Minecraft by Mojang experienced consistent weekly revenue, averaging around $5.6K to $6.5K throughout the quarter. Weekly downloads showed a significant upward trend, starting at 606 and reaching 1.4K by the end of September. Active users remained relatively stable, with a slight increase from around 72K at the beginning of the quarter to over 80K by the end.
IMVU: Social Chat & Avatar app by IMVU, Inc. had modest weekly revenue, peaking at $622 in early July. Weekly downloads varied, with the highest being 127 in early August. The app's active user base remained relatively steady, fluctuating between 1.1K and 1.3K throughout the quarter.
PK XD: Fun, friends & games from Afterverse Games generated steady revenue, with a peak of $534 in the third week of September. Weekly downloads were strong, starting at 1.3K in late June and reaching a high of 1.8K in early September. The game's active users saw growth, increasing from approximately 16.9K at the end of June to nearly 19.8K by mid-September.
Growtopia by Ubisoft Entertainment had lower revenue compared to the other games, with a peak of $528 in late June. Weekly downloads were modest, peaking at 68 in mid-September. Active users remained relatively stable, fluctuating between 546 and 696 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.